A: Long Gone Days launched on Early Access on March 28th, 2018. We expect to have the full game available by 2019.
A: Player feedback has been crucial for the development ever since the demo was released in 2016, and as a small team we believe that this is the best way for us to make improvements in terms of balance, storytelling and the overall experience while actively engaging with the community.
A: The full version will have the complete story, and one playthrough will be about 8~10 hours long. This will include meeting new party members, traveling to different countries, facing new and stronger enemies, and being able to get two different endings.
A: At first, the Early Access version will include the first main arc of the story, which contains:
For those who played the demo, while the plot remains the same, everything seen in the demo has been revamped with nicer graphics and improved dialogues (plus now you’ll have three times as much content as before).
A: We may rise the price of Long Gone Days by the end of the Early Access, but it’s something that shall be evaluated when that time comes.
A: The community has been a very important part of the game ever since the release of the original demo of Long Gone Days. We want to make the development of our game as transparent as possible, so we have always considered the feedback that’s been given to us.
We encourage everyone to send us their comments on the game directly through our Twitter, Facebook and Steam forums.
A: We are a 4-people team working on the full release of the game with the following roles:
A: Sure, we’d be honored! For reviews, you can also use the information/pictures from our PressKit.
A: Long Gone Days will be available on Windows, Mac, and Linux. Mac and Linux versions will be released with some delay as we want to ensure they have been properly tested before releasing them to the public.
A: At the moment we cannot confirm any console releases. Any possible console release will come after we come out of Early Access, though.
A: We cannot confirm any localization at the moment, but we definitely want to, considering it's a game focused on language barriers.
Do you have a question that hasn’t been answered here? Feel free to contact us at email@example.com or check out our Press Kit. You can also get in touch through our Discord, Twitter or Tumblr for quick questions.