Long Gone Days is an RPG set in the real world about the human cost of war, focusing on civilians and language barriers.
The game follows the story of Rourke, a young man born and raised in the undergrounds of a private military company called The Core, after being sent on a support mission to Poland.
Motivated to finally be able to show the fruits of his training, he carries out his first orders to perfection only to find out that The Core was far from being the noble organization he thought he knew.
Long Gone Days was originally conceived around 2003 by Camila Gormaz, as an RPG Maker 2000 project. Since that moment, the first drafts of Long Gone Days were written and the characters began to be developed. However, it wasn’t until 2015, after having gained experienced in the games industry, that the development of Long Gone Days finally began, alongside the help of Pablo Videla, who joined as a co-writer and game designer.
On December 2015 the development of the prototype demo started, and the prototype demo was finally released on May 2016. On July 2016, a crowdfunding campaign was launched on Indiegogo. The campaign ended successfully on August 11, 2016.
- 2019/07/25: Chapter 2 and 3 released
- 2018/03/28: Early Access released
- 2018/03/08: New trailer released
- 2017/06/24: Demo exhibited at 2017 Game Devs of Color Expo (NY, USA)
- 2016/11/12: Attended GaymerX East 2016 as Exhibitor (NY, USA)
- 2016/11/05: Attended Day of the Devs 2016 as Exhibitor (CA, USA)
- 2016/09/15: Attended Tokyo Game Show 2016 - Business Days (Tokyo, Japan)
- 2016/08/10: Indiegogo campaign ended successfully
- 2016/08/06: Attended Festigame 2016 as Exhibitor (Santiago, Chile)
- 2016/08/03: Demo 1.5 released on Steam
- 2016/08/01: End of fanart contest (view winners)
- 2016/07/14: Mac Demo released
- 2016/07/11: Indiegogo campaign launched
- 2016/06/11: Greenlit on Steam (reaching rank #9)
- 2016/06/30: Featured on Square Enix Collective (94% approval)
- 2016/05/13: Prototype-demo released
- 2016/01/17: First online announcement on TIGSource forums
- Communication is Key: As Long Gone Days is set in the real world, you'll encounter several language barriers. Recruit interpreters in order to communicate with others.
- Keep Morale High: Choose dialogue options wisely as they impact your party members' Morale, affecting how they perform during battles. While doing so, keep in mind every character has different personality traits and motivations.
- Sniper Mode: Long Gone Days has two battle systems. Using Rourke's rifle, spot your enemies and take down your targets.
- No Random Encounters: Long Gone Days features front-view turn-based battles with body-targeting system, and every battle is directly related to the plot.
Long Gone Days - Full Release Date Announcement Trailer YouTube
Long Gone Days - 2018 Trailer YouTube
Logo & Icon
Awards & Recognition
- “Kinda Funny Games Showcase” USA 2018
- “DevHr Official Selection” CDMX, Mexico 2017
- “Game Devs of Color Expo Official Selection” New York, USA 2017
- “GaymerX Official Selection” New York, USA 2016
- “Day of the Devs Official Selection” San Francisco, USA 2016
- “Indie of the Year - Top 100” IndieDB, 2016
- “GDWC 2016 Semifinalist” Finland, October 2016
- “Top 3 Best Games on Game Jolt” October 2016
- “Festigame Official Selection” Santiago, Chile 2016
- “Featured on Square Enix Collective” June 2016
Reviews“The game's current form is a small slice of compelling dialogue and interesting characters, set against a backdrop of conflict that seems plausible and weighty. Rourke and his newfound allies have the most powerful military force in the world chasing after them, and though the consequences of rebelling seem dire, I can't wait to see what's next.”
- Ray Porreca, Destructoid.
“With its slick presentation, ominous soundtrack, and dark storytelling creating a solid foundation, Long Gone Days represents a unique and powerful message for players to become enamored with.”
- Zack Reese, RPG Site.
“There’s turn based fighting, adventure game looting, and a little sniping. All are absolutely fine, and the parts come together comfortably, neither tacked on or underused. The artwork is bright and attractive, and the understated sound and animations give it more heft than I expected. After well over an hour I’m still enjoying myself and curious about what’s coming, which is all you can really ask for.”
- Sin Vega, Rock Paper Shotgun.
- “Long Gone Days is an RPG about modern conflicts” - Ray Porreca, Destructoid.
- “Long Gone Days | Review: 8/10” - Zack Reese, RPG Site.
- “Long Gone Days | Review: 8/10” - José Ariel Román, GamersRD.
- “Try the demo for military RPG Long Gone Days” - Austin Wood, PC Gamer.
- “アニメ調で過酷な戦場を描くRPG『Long Gone Days』早期アクセス配信開始。主人公は“戦い”に葛藤し続ける狙撃手、日本語対応予定” - Minoru Umise, AUTOMATON.
- “Long Gone Days imagines the world of war that’s coming for us” - Maddi Chilton, Kill Screen.
- “Long Gone Days: RPG explores war's emotional impact on soldiers” - Joel Couture, Gamasutra.
- “Long Gone Days, An RPG With A Story 12 Years In The Making” - Chris Priestman, Siliconera.
- “Long Gone Days marches onto Collective!” - Amy Graves, Square Enix.
- “Long Gone Days: A Different Kind of War Game” - Megan Myrick, Cliqist.
- “Long Gone Days: Stepping Up the RPG Genre, A Conversation with Camila Gormaz” - Jerrod Bacon, Black Shell Media.
Long Gone Days Credits
Creator, Artist, Business
Writer, Game Designer
Full Release Trailer Theme Composer
EA Trailer Director, Producer
José Tomás Molina Galdames
EA Trailer Theme Composer
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks