Frequently Asked Questions

General Questions

Q: When will the full game be released?

A: Long Gone Days launched on Early Access on March 28th, 2018. We are currently working on the last chapter of Long Gone Days, and while the specific date hasn't been announced yet, we expect to have the full game available by 2020 or early 2021.

Q: Does the game have controller support?

A: It's been included since v0.6. You can use a PS4 or XboX controller to play the game.

Q: If I get the Early Access, will I have to buy the Full Game later?

A: No, you won't have to pay anything extra. Getting Early Access means you'll get every update and also the full game once it gets released.

Q: What is the current state of the Early Access version?

A: The current Early Access version (0.64) includes:

  • About 8 hours of story
  • All 6 party members
  • Multiple sidequests

(For those who played the 2016 demo, while the plot remains the same, everything seen in the demo has been revamped with nicer graphics and improved dialogues.)

Q: Where is Chapter 3?

A: There's no screen or text that indicates that chapter 2 ended, but chapter 2 is the one related to Weber, and chapter 3 is the one related to Beqiri.

Q: Where can I find the OST?

A: We're currently in the process of making our own original soundtrack, and it will be released after Long Gone Days comes out of Early Access. The placeholder tracks that are currently being used within the game can be found here: https://lgdays.tumblr.com/credits

Q: Will there be DLC?

A: After our full release, we have plans for a free DLC, which will contain the content we promised to the backers of our crowdfunding campaign. Besides that, we also have plans to release the OST and an artbook.


Other Questions

Q: Why Early Access?

A: Player feedback has been crucial for the development ever since the demo was released in 2016, and as a small team we believe that this is the best way for us to make improvements in terms of balance, storytelling and the overall experience while actively engaging with the community.

Q: How is the full version planned to differ from the Early Access version?

A: The full version will have the complete story, and one playthrough will be about 10~12 hours long. This will include meeting new party members, traveling to different countries, facing new and stronger enemies, and being able to get two different endings, on top of the different endings each dungeon has.

Q: Will the game be priced differently during and after Early Access?

A: We may rise the price of Long Gone Days by the end of the Early Access, but it’s something that shall be evaluated when that time comes.

Q: How are you planning on involving the Community in your development process?

A: The community has been a very important part of the game ever since the release of the original demo of Long Gone Days. We want to make the development of our game as transparent as possible, so we have always considered the feedback that’s been given to us.

We encourage everyone to send us their comments on the game directly through Discord, and Steam forums.

Q: How many people are working on the game?

A: The team currently consists of three people:

  • Creator, Artist, Business - Camila Gormaz
  • Programmer - Camilo Valderrama
  • Writer, Game Designer - Pablo Videla

Q: Can I do a Let’s Play/Review/Stream of the game?

A: Sure, we’d be honored! For reviews, you can also use the information/pictures from our PressKit.

Q: Which platforms will Long Gone Days support?

A: Long Gone Days is currently available on Windows and Mac. Linux version will be released with some delay as we want to ensure they have been properly tested before releasing them to the public.

Q: Will Long Gone Days be available on consoles?

A: At the moment we cannot confirm any console releases. Any possible console release will come after we come out of Early Access, though.

Q: Will Long Gone Days be available in X language?

A: We cannot confirm any localization at the moment, but we definitely want to, considering it's a game focused on language barriers.


Do you have a question that hasn’t been answered here? Feel free to contact us at info@bura.cl or check out our Press Kit. You can also get in touch through our Discord, Twitter or Tumblr for quick questions.